Lesson 1 of 7 · 4 min

What Edit Studio is, and getting a creative in

Open an existing creative or an upload in the correct editor, and know when to reach for Edit Studio instead of a generator.

Six tools, not one page

Look for a page called Edit Studio and you will not find one. What exists is the Edit nav group, and it holds six tools that each do a single job: the photo editor, inpainting, the upscaler, the background remover, the video editor, and the aspect ratio converter. Each lives at its own route, like /org/:orgSlug/projects/:projectId/studio/video-editor. Audio sits outside this group entirely. A voiceover, jingle, or podcast opens its own editor from the creative's Edit button.

The library is the way in

You do not dig through a file menu to start. Your project library already shows every editable creative as a card, so it works like a shelf of finished work. Hover a card and an Edit button appears; click it and the full editor loads on that exact creative. This is the common case, editing the thing you just made without hunting for it on disk.

Uploading when the shelf is empty

The second way in is upload, for a brand-new project or a file made somewhere else. The upload goes straight up as a signed transfer and then becomes a real artifact in the project, so from that moment it behaves like anything you generated in Pinnora. The video editor goes further and accepts image and audio uploads too, dropping them onto the timeline as extra layers.

Every tool needs a source

None of these tools generate from a blank prompt. They all expect a creative to work on. If you want something new, run the matching generator first, the image or video generator, then come back and edit the result here.

Reference

Keep going