Lesson 2 of 7 · 5 min

Editing images on the canvas

Change parts of an image with generative fill or erase, clean it up with the upscaler and background remover, and know which actions cost credits.

One canvas for every kind of picture

Static ads, standalone images, carousel cards, story frames, deck slides: to this editor they are all just pictures, and they all open on the same image canvas. The canvas gives you move, crop, text, shape, generative fill, erase, hand, and zoom, with layers and adjustment panels down the side.

Changing what is in the frame

Generative fill and erase are how you change elements. Circle a region and describe what should be there, or circle it and take it away. Picture handing a printed photo to a retoucher with a spot circled and a note attached; that is the shape of the request. Both run a server-side inpainting model on the flattened image. The inpainting tool opens straight into generative fill, while the photo editor opens with the full ribbon so the manual tools sit right next to the AI ones.

Two cleanup tools

When all you need is a quick fix, two single-purpose tools stand on their own. The upscaler raises resolution, and the background remover cuts the subject out of its backdrop. Reach for them when that one job is the whole job.

What costs credits, what does not

Manual edits, text, shapes, filters, crop, rotate, and flip, are flattened into the saved image and cost nothing. The AI operations, generative fill, erase, upscale, and background removal, each run a model, so each one bills and produces a new child image. The original is never touched. The editor reloads the new version in place, and the library grid updates on its own.

Reference

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