Lesson 4 of 7 · 4 min

How your renders use the pack

Predict which renders will use your pack and how the product slot anchors them.

Where the pack applies

Once your pack is saved, you stop thinking about it. Every creative render in the project reads the active pack on its own. The same wiring feeds static ads, UGC videos, images, and video, so you never re-attach references tool by tool. Set the pack, then just make things.

The product slot does the heavy lifting here. The model is told to reproduce the real container, label, and colors rather than approximate them, so the product in the finished ad is the product you actually sell.

Logo images are handled separately

One rule surprises people, so here it is up front: logo files are deliberately kept out of the image references. A wordmark is a thing you place onto a design, like a sticker, not a thing you photograph. Back when logos were fed in as visual references, the model would sometimes float the logo where the product belonged. Your logo still lands on renders through the brand logo path. It just does not get treated as a photo to compose around.

See it in a render

The social ad generator is the easiest place to watch grounding work. Open a project that has a product image in its pack and generate a few ads. Each one is built around that real product, not a look-alike. The same pack then carries into your UGC, image, and video renders, so the work you did once shows up everywhere you create.

Reference

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