Chapter 12 · Create
After this chapter you can cast a person from your reference pack and render a creator-style talking-head clip that reads as filmed, not produced.
6 lessons · 29 min
UGC Studio makes one thing: a clip of a real-looking person talking straight into a phone camera. A founder on a couch. Someone unboxing a parcel at the kitchen table. The kind of video that reads as filmed by a person, not produced by an agency. Every run gives you exactly one clip.
The part worth getting straight before anything else is who shows up on camera. There is no gallery of ready-made AI creators to scroll. You bring the face, almost always from your project's reference pack, and every render reuses it so a whole campaign looks like the same person across every clip.
Under the hood, a UGC clip runs through the same video engine as your cinematic video. What makes it UGC is two deliberate choices: who gets cast, and a render prompt that flatly refuses a studio look.
This chapter is a full run from start to finish. What the surface makes, how to cast the person, product, and backdrop, how to brief the script and pick an angle, and how to protect that handheld feel. It also names the two real limits without dressing them up. A face can drift across longer clips and between separate runs, and there is no one-click batch, so a set of clips is a set of re-runs.
After this chapter you can find, filter, reuse, and trace the history of every creative your project has generated, and you know where uploads and brand assets actually live instead.
7 lessons - 31 min
After this chapter you can turn one brief into a grounded batch of on-brand ad images, thumbnails, or carousels, steer the batch with the options panel, and hand a finished creative off to iterate or edit.
7 lessons - 29 min
After this chapter you can write a brief that carries its hook, set a clip's length, frame, style, audio, and captions, ground it on your real product and presenter, and turn a finished video into variations and edits.
8 lessons - 36 min