Chapter 03 · Start

Projects

After this chapter you can create a well-grounded project, move around its workspace, and share it with your team using the collaboration that is live today.

7 lessons · 26 min

A project is the unit of work in Pinnora. One project holds one brand or product: its research, its strategy, and every creative you make for it. Think of it as a dedicated room for a single brand, where everything on the walls is already about that brand before you walk in. Almost nothing in the product happens outside a project, so it pays to understand one well before you start generating.

Over the next few lessons you will see what a project holds, why the context it carries decides how good your output is, and how to create one so that context is strong from the first run. Then you get a tour of the workspace: the chat, the studios, the library where finished work lands, and the surfaces that hold your brand and research.

We will also be straight about the edges. There is no separate brief document to fill in, and real-time co-editing is off by default. Both get called out where they come up, so you know what to lean on and what to stop searching for.

  1. What a project isExplain what a Pinnora project holds and why one project should map to one brand.3 min
  2. Why context changes your outputDescribe how a project grounds every generation, and know where to check the grounding it has gathered.4 min · has a tool to try
  3. How to create a projectCreate a project through the guided chat and give it the inputs it needs to ground well.4 min
  4. The project brief (your create inputs)Find and edit the inputs that act as your brief, without hunting for a brief document that does not exist.3 min
  5. Inside the project workspaceNavigate the project workspace and know which surface does what.4 min
  6. Where your work landsFind, reuse, and trust the full history of everything a project has generated.4 min
  7. Collaborating with your teamShare a project with teammates using the collaboration that is live today, and set correct expectations about real-time editing.4 min

Reference

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