Lesson 1 of 7 · 4 min
The three audio tools
You can tell the three audio tools apart and know which surface makes which kind of audio.
Video walkthrough coming soon
Audio Studio
Three tools, and nothing else, sit in the audio family of your project's left nav: a voiceover maker, a jingle maker, and a podcast maker. Each opens at its own /studio route (ai-voice-generator, ai-jingle-generator, ai-podcast-generator), and each greets you with a create form, not an empty timeline you have to assemble.
What each one gives back
Everything these tools make is branded. Spoken audio comes back as Pinnora Voice, instrumental audio as Pinnora Music. That branding is baked in, not a setting you flip. You choose a voice or describe a sound, write or paste your text, run it, and the result lands in your project Library as a creative you can play, download, and reopen later.
Underneath, the engine is a licensed third-party model, which is why the voices sound like real people rather than a machine reading. You never see that layer; you see Pinnora Voice and Pinnora Music.
Two screens that are not here
There is no separate sound-effects maker, and no separate mixing desk in Audio Studio. Both live in the Audio Editor, which you open from a finished clip by clicking Edit. The last lesson covers it. For now, picture Audio Studio as three ways to turn a brief into finished audio.
One brief, read by your whole project
Each tool quietly reads your brand foundation, research, and strategy before it writes, the way a session musician who already knows your catalog needs less direction than a stranger. That reading is a soft step: a bare project still produces audio, just more generic. The more your project knows, the more the audio sounds like you.