Lesson 4 of 7 · 5 min

Swapping in your product

Set up a clone that replaces the reference's product with your own.

How the swap works

Product swap is on out of the box. With it on, the clone reaches into the project's active reference pack, takes your product still, upscales it to the minimum size the model needs, and writes the swap straight into the prompt so the new render features your product where the reference showed its own.

All of that rests on one thing: an actual product sitting in the active reference pack. If that shelf is empty, the swap has nothing to grab, and the run quietly falls back to a plain re-skin, the reference's structure in a new style but not your specific product. So when a clone comes back looking generic, your first check is whether the project's reference pack has a product set. Reference packs have their own chapter if you need to build one.

Only the product rides along

By design, the product is the one and only reference handed to the render. The presenter and the backdrop are left out on purpose. Attaching a person or a scene used to drag the model toward copying them instead of following the motion, and it ran straight into the real-person rule. So the clone follows the source's movement and swaps in your product, but it does not try to rebuild a particular face or set.

Turning the swap off

Want a pure restyle with no product inserted? Turn the swap off. The run then rebuilds the reference's structure in your chosen style and skips the product still entirely. That is the right call when the clip is not built around one hero product.

Reference

Keep going